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PostPosted: Thu 03-18-2004 5:52PM 
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Colonel
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Joined: Sun 03-02-2003 3:54PM
Posts: 812
Location: St. Louis

Source: Altman Hall
My (LEGIT) UT2004 Onslaught Server is up. It's located at Washington University in St. Louis. Has been full all day.. like people joined the second I put it up for some reason lol.

128.252.110.56:7777

If you want to play, I hang out on Ventrilo at the same IP (128.252.110.56). The Vent port is default and there is no password.


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PostPosted: Fri 03-19-2004 1:16AM 
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Colonel
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Joined: Mon 08-19-2002 11:41PM
Posts: 951
Location: everywhere

Source: TJ South
tjh3m4 wrote:
Email sent. You're welcome

aww you are such a nice person...
no seriously..


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PostPosted: Fri 03-19-2004 1:53AM 
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Major
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Posts: 418
Location: here and there at the same time

Source: TJ North
i'm gettin' the dedicated server files from unrealtournament.com so i'll have a server set up soon also. I'll see about setting it up for just the LAN so that those of us who just downloaded it will be able to play.

EDIT: got the server files up for download for anyone else that wants them. You'll need to get a (free) server cd key (http://unreal.epicgames.com/ut2004server/cdkey.php). I still need to set it up to run as a service and configure options, but that wont take long


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PostPosted: Fri 03-19-2004 3:03PM 
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Alright, i have the dedicated server stuff w/ it set up for LAN play (no key checking). But now i wanna know what game types and maps people would like to play. i'm open to suggestions and requests.


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PostPosted: Fri 03-19-2004 3:31PM 
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Sergeant
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Joined: Fri 09-19-2003 11:27PM
Posts: 28

Source: Kelly Hall
Onslaught. Ons-Dria and Ons-Redplanet.


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PostPosted: Sat 03-20-2004 2:06AM 
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Joined: Tue 08-27-2002 8:47PM
Posts: 280
Location: Cheap Off-Campus Housing

Source: TJ South
[4N]Static wrote:
Alright, i have the dedicated server stuff w/ it set up for LAN play (no key checking). But now i wanna know what game types and maps people would like to play. i'm open to suggestions and requests.


How do you disable key checking?


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PostPosted: Sat 03-20-2004 3:20AM 
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i'm not 100% possitive it did, but there are some "master server" options i just set to false.

[IpDrv.MasterServerUplink]
DoUplink=False
UplinkToGamespy=False
SendStats=False
ServerBehindNAT=False

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
MasterServerList=()
MasterServerList=()

DoUplink, UpLinkToGameSpy, and SendStats are "true" by default, so i set them to false, and the MasterServerList had some "address=blahblahblah" in the parenthesis, so i deleted those also.

NOTE: that was in the UT2004.ini file. default.ini has the same options also so i'd change them in there also. Basically i told it not to uplink to the master server... theres also a "-lanplay" option you can specify when running dedicated to run on LAN, and i htink that will keep it from checking keys as well as optomizing a little better for LAN play...

so once again, i'm not 100% positive it gets around key checking, but i set it to not uplink w/ the master server.


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