Joined: Sun 08-24-2003 8:41AM Posts: 286 Location: Off campus
Source: Off Campus
Like I said, having a gyro in a controller to determine tilt, etc. is not new. Companies have been doing it for years. Ever seen those 3d joysticks? The reason they've never caught on is because it's not very reliable. It's alright for simplistic movement; they were used in the Dreamcast fishing controller. However, that was just up and down movement. Trying to have it replace an analog stick is a disaster waiting to happen. In the end, it's just another gimmick. As far as the control pad being an "innovation" by Nintendo, yeah I guess you could call copying Intellivision innovation if you want to.
The only thing Nintendo really has going for them is the Mario/Zelda franchise, but realistically, they've milked that market dry already with countless sub-mediocre titles. Nintendo will do well in Japan, they always do. But here in the states is another story.
_________________ Two pieces of yeast were discussing the possible purposes of life as they ate sugar and suffocated in their own excrement. Because of their limited intelligence, they never came close to guessing that they were making champagne.
we've been lucky to pay the prices we are now for current gen, games can't be made by very small teams anymore. there have been tests by publishers with limited edition game packs costing 70-80 dollars with some extra loot in them to see if people would be willing to pay, in many cases those limited numbers ran out rather quickly. the industry wanted to know if people would pay more to get more. we voted. =/ like i said, why do you think the psp game prices are so high compared to the ds? its not because of the discs they use, there's a 20 dollar range based on the quality of the game mostly, the very crappy games as far as graphics go are normally on the low end.
I realize that games cost more to make, but games also sell more than they used to. We paid fifty bucks for Super Mario Kart back when it was done by a relatively small team, and it probably sold a meager amount next to what an OK game can sell now.
Here, I dug up an interview with Mark Rein, VP of Epic, on the topic.
we've been lucky to pay the prices we are now for current gen, games can't be made by very small teams anymore. there have been tests by publishers with limited edition game packs costing 70-80 dollars with some extra loot in them to see if people would be willing to pay, in many cases those limited numbers ran out rather quickly. the industry wanted to know if people would pay more to get more. we voted. =/ like i said, why do you think the psp game prices are so high compared to the ds? its not because of the discs they use, there's a 20 dollar range based on the quality of the game mostly, the very crappy games as far as graphics go are normally on the low end.
I realize that games cost more to make, but games also sell more than they used to. We paid fifty bucks for Super Mario Kart back when it was done by a relatively small team, and it probably sold a meager amount next to what an OK game can sell now.
Here, I dug up an interview with Mark Rein, VP of Epic, on the topic.
Inflation? Further like he mentions, hes part of the computer market =/ its a bit of a different buisness.
LostBoyz wrote:
its really just a party system anyway. which in its own right isnt a bad thing.
we will see.
Have you seen their game line up? or what third party companies joined up.
And on the expensive games topics:
Chrono Trigger was released at $80 and still sold very well. Phantasy Star IV was released at $90 and sold fairly well also. Not nearly as well as the rest of the series sold though. This might be because people were bored of the concept, or people didn't want to spend $90 on a single game.
I think the most expensive I remember a game being sold at was Hard Drivin for the genesis. $100 on release date.
Regardless, these prices were far more justified in the cartridge era. Cartridge hardware is ALOT more expensive than a disc.
Joined: Sun 08-24-2003 8:41AM Posts: 286 Location: Off campus
Source: Off Campus
Yes I have, and if you had used one as well, you wouldn't be saying they were similar in shape, as they were not held horizontally like Nintendo controllers.
But, the idea of having Start + Select buttons on the controller came from Intellivision, and the dpad was just a cross between Intellivision's thumbdisc and an Atari joystick.
_________________ Two pieces of yeast were discussing the possible purposes of life as they ate sugar and suffocated in their own excrement. Because of their limited intelligence, they never came close to guessing that they were making champagne.
If we're including games that came bundled with accessories...
Exertainment Mountain Bike Rally. I think it was $500 on release date.
Also, I completely forgot about Neo Geo AES games. The last AES game released was Samurai Showdown V Special. $550 on release through most mail order outlets.
Which model INTV have you used lava tea? I know 2-3 companies made them, I have the Mattel one, and the controller is most certainly held like the revolution stick. Mine certainly doesn't have a gyro or an expansion port on it either. Nor was it wireless. Maybe you had some sort of intellivision from the future where this technology had been invented.
You would've been better off saying it was like the CDI controller.
Users browsing this forum: No registered users and 4 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum