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 Post subject: Empire at war demo
PostPosted: Wed 01-18-2006 12:43PM 
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Brigadier General
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Joined: Mon 08-18-2003 2:33PM
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Location: Somewhere East Of Pittsburgh

Source: Beta Sigma Psi
Who has it? Anyone?

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PostPosted: Mon 01-23-2006 1:17PM 
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Joined: Mon 02-16-2004 1:47PM
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Source: Fidelity
I do but I'm off campus so I can't host it for you. If you wanted to come by I could burn it for you.

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PostPosted: Mon 01-23-2006 2:03PM 
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Joined: Mon 08-18-2003 2:33PM
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Location: Somewhere East Of Pittsburgh

Source: Beta Sigma Psi
I got it the day it came out. Just took 8 hours to download. Damn packed servers.

Review: Fairly dissapointing. The ground based part was difficult to learn, and the space-based part was 2d. I was hoping for some homeworld-esqe 3d combat. Once again LucasArts has managed to take a revolutionary concept for a game and fuck the basics.

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PostPosted: Mon 01-23-2006 3:08PM 
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I agree. If it had been done better, it could have been nice. The concept was great, but everything else is sub-par.

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PostPosted: Tue 01-24-2006 5:11PM 
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Sergeant

Joined: Wed 10-20-2004 9:56PM
Posts: 18

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Personally, I enjoyed it. Finally a game I know of where the building of units and fighting is seperate so that you don't have to do two things at once. The build points on the land maps are a neat idea, and capturing them really helps turn battles when you can put up a turret in enemy territory. I also like the fact that I could use the friendly natives to capture the reinforcement points, upping my max amount of reinforcements to the max in a very short time. It also wasn't very hard after figuring out I could just put my missile launchers next to the Empire's power generator and knock out the shield generator that way. Didn't even have to send any troops under the shield.

The space combat was alright. Yes, it could have been homeworld-esque 3d, but frankly, having the ships go up and down as well as left and right doesn't add much to it for me. I did love the fact that you can target specific things on capital ships and space stations, just like in the old X-Wing and TIE Fighter games.

Also, the smuggler and bounty hunter units were interesting, and I like how the Rebs and Imps have different ways of acquiring technology.


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