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 Post subject: warSow 6:00 Tonight!
PostPosted: Wed 09-27-2006 11:20AM 
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Colonel
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Joined: Sun 03-02-2003 3:54PM
Posts: 812
Location: St. Louis

Source: Fidelity
Yep. We're going to have a bit of a get-together tonight on the warsow server. Be there, be there, be there!


Last edited by ElPupitre on Wed 09-27-2006 1:43PM, edited 1 time in total.

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 Post subject:
PostPosted: Wed 09-27-2006 11:28AM 
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Colonel
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Joined: Sun 09-12-2004 3:04PM
Posts: 572

Source: Off Campus
Direct link to windows version


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 Post subject:
PostPosted: Wed 09-27-2006 12:00PM 
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Lieutenant

Joined: Fri 08-25-2006 3:50PM
Posts: 81
Location: St. Louis

Source: McAnerney Hall
I'd love to come, but I've got a workshop to attend at 5. How long will you all be gaming? I should be home at 6, so I'll join you all then.


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 Post subject:
PostPosted: Wed 09-27-2006 12:38PM 
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Sergeant

Joined: Fri 09-08-2006 9:18PM
Posts: 34
Location: Hotbox

Source: Farrar Hall
I will be there at 6pm as well if you will still be on.


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 Post subject:
PostPosted: Wed 09-27-2006 12:40PM 
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Colonel
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Joined: Mon 04-26-2004 2:11PM
Posts: 921
Location: IRC

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I may show up and provide some flakfodder, who knows. Depends if I reformat today.


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 Post subject:
PostPosted: Wed 09-27-2006 1:43PM 
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Colonel
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Location: St. Louis

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Okay, 6 works.


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 Post subject:
PostPosted: Wed 09-27-2006 1:50PM 
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Brigadier General
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Joined: Thu 10-03-2002 3:08PM
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Location: East of South Dakota

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I think I will try it out.

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 Post subject:
PostPosted: Thu 09-28-2006 9:43AM 
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Spanish
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Joined: Wed 08-21-2002 10:10AM
Posts: 1898
Location: A-Frames bitches!

Source: CompSci Building
fun time last night guys, I saw Elpoopitre, fxblast, and Worsley. I'm up for some more warsow action, just let me know when.

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 Post subject:
PostPosted: Thu 09-28-2006 1:40PM 
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Colonel
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Joined: Sun 08-18-2002 10:33AM
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Location: Kansas City, KS

Source: MST Wireless
Are laggy rockets a Quake 2 engine/netcode "feature" or just crappy game/physics logic?

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 Post subject:
PostPosted: Thu 09-28-2006 2:09PM 
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Colonel
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Location: St. Louis

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Laggy rockets? I haven't experienced that, but maybe I'm not the best judge since I get 20fps a lot of the time...everything is pretty laggy.


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 Post subject:
PostPosted: Thu 09-28-2006 3:53PM 
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Major
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Joined: Sun 08-14-2005 12:42PM
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Location: Runner's Co-op

Source: Farrar Hall
yea i couldnt tell wtf was goin on

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 Post subject:
PostPosted: Thu 09-28-2006 4:19PM 
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Joined: Tue 09-10-2002 2:14PM
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Location: OMFG ROFL

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It had a little to much Run 'n Gun for my FPS taste. Give me Counterstrike style action anyday. Everyone running around like a chicken with their head cut off killing everyone, including teammates, got a little old after 30 minutes.

It was fun, maybe a different map or something.


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 Post subject:
PostPosted: Thu 09-28-2006 4:43PM 
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Colonel
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I thought the map was pretty small for the number of players we had, especially for team play. Also, I am pretty noob at fps's at this point.


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 Post subject:
PostPosted: Thu 09-28-2006 4:44PM 
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Colonel
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Location: St. Louis

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Well yeah, that's pretty much what happens with 8 or 9 people on maps that size. It turns into running around killing everything that moves. I've never been much of a team deathmatch fan personally (more of a 1v1 player), but I'm sure with proper maps and decently schooled players the game would play differently.


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 Post subject:
PostPosted: Thu 09-28-2006 4:47PM 
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Colonel
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Posts: 572

Source: Off Campus
Also, the fall damage was annoying. In a game where you spend most your time jumping off of walls and high places, I would like to not have to worry about fall damage. I probably killed myself ten times jumping around.


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