Joined: Sun 08-18-2002 10:33AM Posts: 750 Location: Kansas City, KS
Source: MST Wireless
Are laggy rockets a Quake 2 engine/netcode "feature" or just crappy game/physics logic?
_________________ It is by caffeine alone I set my mind in motion.
It is by the beans of Java the thoughts acquire speed,
the hands acquire shaking, the shaking becomes a warning.
It is by caffeine alone I set my mind in motion.
It had a little to much Run 'n Gun for my FPS taste. Give me Counterstrike style action anyday. Everyone running around like a chicken with their head cut off killing everyone, including teammates, got a little old after 30 minutes.
Joined: Sun 03-02-2003 3:54PM Posts: 812 Location: St. Louis
Source: Fidelity
Well yeah, that's pretty much what happens with 8 or 9 people on maps that size. It turns into running around killing everything that moves. I've never been much of a team deathmatch fan personally (more of a 1v1 player), but I'm sure with proper maps and decently schooled players the game would play differently.
Also, the fall damage was annoying. In a game where you spend most your time jumping off of walls and high places, I would like to not have to worry about fall damage. I probably killed myself ten times jumping around.
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