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warSow 6:00 Tonight!
https://seek42.net:443/phpBB3/viewtopic.php?f=9&t=16565
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Author:  ElPupitre [ Wed 09-27-2006 11:20AM ]
Post subject:  warSow 6:00 Tonight!

Yep. We're going to have a bit of a get-together tonight on the warsow server. Be there, be there, be there!

Author:  gil-galad [ Wed 09-27-2006 11:28AM ]
Post subject: 

Direct link to windows version

Author:  fxblast [ Wed 09-27-2006 12:00PM ]
Post subject: 

I'd love to come, but I've got a workshop to attend at 5. How long will you all be gaming? I should be home at 6, so I'll join you all then.

Author:  It_Happens [ Wed 09-27-2006 12:38PM ]
Post subject: 

I will be there at 6pm as well if you will still be on.

Author:  dash [ Wed 09-27-2006 12:40PM ]
Post subject: 

I may show up and provide some flakfodder, who knows. Depends if I reformat today.

Author:  ElPupitre [ Wed 09-27-2006 1:43PM ]
Post subject: 

Okay, 6 works.

Author:  Fall0ut-Boy [ Wed 09-27-2006 1:50PM ]
Post subject: 

I think I will try it out.

Author:  heretic [ Thu 09-28-2006 9:43AM ]
Post subject: 

fun time last night guys, I saw Elpoopitre, fxblast, and Worsley. I'm up for some more warsow action, just let me know when.

Author:  GenPFault [ Thu 09-28-2006 1:40PM ]
Post subject: 

Are laggy rockets a Quake 2 engine/netcode "feature" or just crappy game/physics logic?

Author:  ElPupitre [ Thu 09-28-2006 2:09PM ]
Post subject: 

Laggy rockets? I haven't experienced that, but maybe I'm not the best judge since I get 20fps a lot of the time...everything is pretty laggy.

Author:  Bird [ Thu 09-28-2006 3:53PM ]
Post subject: 

yea i couldnt tell wtf was goin on

Author:  Worseley [ Thu 09-28-2006 4:19PM ]
Post subject: 

It had a little to much Run 'n Gun for my FPS taste. Give me Counterstrike style action anyday. Everyone running around like a chicken with their head cut off killing everyone, including teammates, got a little old after 30 minutes.

It was fun, maybe a different map or something.

Author:  gil-galad [ Thu 09-28-2006 4:43PM ]
Post subject: 

I thought the map was pretty small for the number of players we had, especially for team play. Also, I am pretty noob at fps's at this point.

Author:  ElPupitre [ Thu 09-28-2006 4:44PM ]
Post subject: 

Well yeah, that's pretty much what happens with 8 or 9 people on maps that size. It turns into running around killing everything that moves. I've never been much of a team deathmatch fan personally (more of a 1v1 player), but I'm sure with proper maps and decently schooled players the game would play differently.

Author:  gil-galad [ Thu 09-28-2006 4:47PM ]
Post subject: 

Also, the fall damage was annoying. In a game where you spend most your time jumping off of walls and high places, I would like to not have to worry about fall damage. I probably killed myself ten times jumping around.

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