anyone play the demo yet?
it looks interesting
http://www.everybody-dies.com/ It's Global Thermonuclear War, and nobody wins.
But maybe - just maybe - you can lose the least.
_________________ M-S-M U-M-R M-O-U-S-T
Go ahead, say it to the Mickey Mouse Club Theme.
"Chaos reigns within.
Reflect, repent, and reboot.
Order shall return."
-
see what you can do to help save the internet at http://www.savetheinternet.com/
_________________ M-S-M U-M-R M-O-U-S-T
Go ahead, say it to the Mickey Mouse Club Theme.
"Chaos reigns within.
Reflect, repent, and reboot.
Order shall return."
-
see what you can do to help save the internet at http://www.savetheinternet.com/
Joined: Wed 09-10-2003 5:23PM Posts: 1209 Location: 1604 Pine St.
Source: Fidelity
yeah I preordered the game through Steam for only $10. Pretty neat for that low of a price, they really did a good job with the "simple but hard to master" type gameplay.
Joined: Sun 08-18-2002 10:33AM Posts: 750 Location: Kansas City, KS
Source: Off Campus
Tried it, very slick presentation. A++ on widescreen autodetection. Unfortunately, I managed to mess up the tutorial such that it wouldn't continue. Also, even on max speed things are a little bit slow, although that was probably by design.
_________________ It is by caffeine alone I set my mind in motion.
It is by the beans of Java the thoughts acquire speed,
the hands acquire shaking, the shaking becomes a warning.
It is by caffeine alone I set my mind in motion.
Yeah. I played through the tutorial. Finished it, didn't get stuck although I saw where you could have. Seemed slow, I'm assuming you cannot speed up time in multiplayer? Or everyone has to agree on it? I donno if I could sit there for 3 hours ever so slowly moving my boats around while trying to nuke things. Looks great, good idea, maybe a little slow. But then again, I haven't played it online against real people.
Yeah, I'm going to try it online before I make any final judgements, but I like the premise and inferface (reminds me very much of Dr. Strangelove's "Big Board"), but the game is a little too slow for my tastes. It's neat that you can play it in "real time," but I doubt I have the patience for that.
Joshua: Shall we play a game?
David Lightman: How about Global Thermonuclear War.
Joshua: Wouldn't you prefer a nice game of chess?
David Lightman: Later. Right now lets play Global Thermonuclear War.
Joshua: Fine.
--------------------------------
David Lightman: Is this a game or is it real?
Joshua: What's the difference?
-------------------------------------
David Lightman: What is the primary goal?
Joshua: You should know, Professor. You programmed me.
David Lightman: C'mon. What is the primary goal?
Joshua: To win the game.
-----------------------------
Stephen Falken: Except, that I never could get Joshua to learn the most important lesson.
David Lightman: What's that?
Stephen Falken: Futility. That there's a time when you should just give up.
Jennifer: What kind of a lesson is that?
Stephen Falken: Did you ever play tic-tac-toe?
Jennifer: Yeah, of course.
Stephen Falken: But you don't anymore.
Jennifer: No.
Stephen Falken: Why?
Jennifer: Because it's a boring game. It's always a tie.
Stephen Falken: Exactly. There's no way to win. The game itself is pointless!
------------------------------------------------
Stephen Falken: General, you are listening to a machine. Do the world a favor and don't act like one.
---------------------------------
After playing out all possible outcomes for Global Thermonuclear War
Joshua: Greetings, Professor Falken.
Stephen Falken: Hello, Joshua.
Joshua: A strange game. The only winning move is not to play. How about a nice game of chess?
----------------------------------------
_________________ M-S-M U-M-R M-O-U-S-T
Go ahead, say it to the Mickey Mouse Club Theme.
"Chaos reigns within.
Reflect, repent, and reboot.
Order shall return."
-
see what you can do to help save the internet at http://www.savetheinternet.com/
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