Joined: Sun 03-02-2003 3:54PM Posts: 812 Location: St. Louis
Source: Fidelity
The ammo stuff is a pretty neat system for 1v1. I can't say the same for TDM or DM...I don't really like it for that, but I'm also not much of a TDM player so maybe my opinion isn't worth much there.
For the casual player, the ammo stuff is probably discouraging regardless of gamemode.
I thought the map was pretty small for the number of players we had, especially for team play.
I agree. The current Warsow maps are geared for 1v1 or 2v2 play. Maybe the ctf maps would work better for larger teams? One plus is that Quake 3 maps will work under Warsow. Textures might not work in some maps, but they are still playable. If someone uploaded some good CPM maps, we could have more fun.
gil-galad wrote:
Also, the fall damage was annoying.
Yes. With a Quake like game, it makes no sense to have tiered falling damage, like in UT04. Once you pick up speed and are heading for a cliff, you have to either stop and turn around, or jump off the edge and hope you don't die when you land. Wall dodging helps in situations like this if you're near a wall when falling.
If any of you are around for the weekend, I'll play. Just give me a time.
EDIT: grammar fix
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